# What every programmer should know about types I

### What is a type?

Type: (noun) a category of people or things having common characteristics.

A type represents the range of values of a particular type. Let’s take an example from the mathematical concept of sets in number theory. The set of integers can be seen as a type – only values such as 1, 2, 3 are integers; decimals (e.g. 1.1) or irrational numbers (e.g. π) aren’t members of the integer set. Extrapolating to common programming types, we can create more examples:

• Integers can only be 1,2,3…
• Boolean types can only be true or false
• Floating point / real numbers can represent decimals (with some loss of accuracy for irrational numbers)
• Strings are strings.

### Buckets

Think about a bucket – it can hold various things (water, sand or even fruits). What you can do with a bucket depends on two things:

• What the bucket contains
• The rules determining what the bucket can hold.

Lets look at two bucket usage philosophies.

#### Strict bucket land

The standing rule in strict bucket-land is to have specialized buckets for distinct content types. If you try to use the same bucket for apples and oranges, you’ll get a good talking to.

One advantage is that you immediately know what you are getting once you read a bucket’s label; however, if you need to fetch a single apple and a single orange, you’ll need two buckets; I know this sounds ridiculous but rules are rules.

#### Loose bucket land

Everything is relaxed in loose bucket-land. Everything – apples, oranges, some sand, ice cream, water etc.) – goes into the same bucket. Unlike the strict folks, no one is going to fret as long as you don’t disrupt their daily lives.

If you need an orange, you dip into the bucket, pull ‘something’ out and then check if you really got an orange. The value is tied to what you actually pull out of the bucket and not the bucket’s label.

Some loose bucketers try to imitate the strict bucketers by using explicitly-labeled buckets . Because there is no hard rule preventing mixes; a trickster can drop an apple into your orange bucket!

### Static vs Dynamic Types

The metaphors in the scenario explained above follows:

• The bucket represents variables (they are containers after all)
• The bucket contents (e.g. apples, oranges, sand etc.) are the values
• The rules are the programming language rules

The big schism between dynamically typed and statically typed languages revolves around how they view variables and values.

In static languages; a variable has a type and this restricts the values you can put into it and the operations you can do with it. To draw on the bucket analogy – you typically won’t (and can’t) pour sand into the fruits bucket.

Dynamic language variables have no type – they are like the loose buckets described earlier. Because the containers are ‘loose’, valid actions for a variable depend on its content. To give an analogy – you wouldn’t want to eat out of a sand bucket.

1. Static systems – variables have a type. So a container may only hold ints, floats or doubles etc.
2. Dynamic type systems – variables can hold anything. However the values (contents of the variables) have a type.

That is why you can’t assign a string to an int in C#/Java because the variable container is of type int and only allows ints. However, in JavaScript, you can put anything in a variable. The typeof operator checks the type of the value in the variable and not the variable itself.

### Why does this matter?

The adherents of the static typing methodology always argue that if it ‘compiles’ then it should work. Dynamically typed language adherents would quickly poke holes in this and tout good testing because that guarantees code works as expected.

In a very strictly-typed language, it would be theoretically impossible to write code that would have runtime bugs! Why? Because typically bugs are invalid states and the type checks would make it impossible to represent such states programmatically. Surprised? Check out Haskell, F#, Idris (yes it is a programming language) or Agda.

### The strictness vs testing spectrum

How much testing is required given a language’s type system?

I would view this as a spectrum – to the left would be the extremely loose languages (JavaScript) whereas the right end would contain the strictest languages (Idris). Languages like Java and C# would fall around the middle of this spectrum – they are not strict enough as is evident by loads of runtime bugs.

As you move from the left to the right, then the amount of testing you need to validate the correctness of your program should reduce. Why? The type system will provide the checks for you on your behalf.

### Conclusion

I hope this post clarifies some thoughts about type systems and testing for you. Here are some other posts that are related:

# Faking goto in JavaScript

What if I told you JavaScript had a limited form of the infamous goto statement? Surprised? Read on.

### Labeled Statements

It is possible to add label identifiers to JavaScript statements and then use these identifiers with the break and continue statements to manage program flow.

While it might be better to use functions instead of labels to jump around, it is worth seeing how to jump around or interrupt loops using these. Let’s take an example:

// print only even numbers
loop:
for(let i = 0; i < 10; i++){
if(i % 2) {
continue loop;
}
console.log(i);
}
//0, 2, 4, 6, 8

// print only values less than 5
loop:
for(let i = 0; i < 10; i++){
if(i > 5) {
break loop;
}
console.log(i);
}
// 0, 1, 2, 3, 4, 5

There is a subtle difference between when labels can be used:

• break statements can apply to any label identifier
• continue statements can only apply to labels identifying loops

Because of this, it is possible to have the sample code below (yes it’s valid JavaScript too!)

var i = 0;
block: {
while(true){
console.log(i);
i++;
if(i == 5) {
break block;
console.log('after break');
}
}
}
console.log('outside block');
// 0, 1, 2, 3, 4, outside block

### Note

1. continue wouldn’t work in the above scenario since the block label applies to a block of code and not a loop.
2. The {} after the block identifier signify a block of code. This is valid JavaScript and you can define any block by wrapping statements inside {}. See an example below
{
let i = 5;
console.log(i);
}

// 5

### Should I use this?

This is an arcane corner of JavaScript and I personally have not seen any code using this. However if you have a good reason to use this, please do add comments and references to the documentation. Spare the next developer after you some effort…

# What you didn’t know about JSON.Stringify

JSON, the ubiquitous data format that has become second nature to engineers all over the world. This post shows you how to achieve much more with JavaScript’s native JSON.Stringify method.

A quick refresher about JSON and JavaScript:

• Not all valid JSON is valid JavaScript
• JSON is a text-only format, no blobs please
• Numbers are only base 10.

1. JSON.stringify

This returns the JSON-safe string representation of its input parameter. Note that non-stringifiable fields will be silently stripped off as shown below:

let foo = { a: 2, b: function() {} };
JSON.stringify(foo);
// "{ "a": 2 }"

What other types are non-stringifiable?

#### Circular references

Since such objects point back at themselves, it’s quite easy to get into a non-ending loop. I once ran into a similar issue with memq in the past.

let foo = { b: foo };
JSON.stringify(foo);
// Uncaught TypeError: Converting circular structure to JSON

// Arrays
foo = [foo];
JSON.stringify(foo);
// Uncaught TypeError: Converting circular structure to JSON

#### Symbols and undefined

let foo = { b: undefined };
JSON.stringify(foo);
// {}
// Symbols
foo.b = Symbol();
JSON.stringify(foo);
// {}

#### Exceptions

Arrays containing non-stringifiable entries are handled specially though.

let foo = [Symbol(), undefined, function() {}, 'works']
JSON.stringify(foo);
// "[null,null,null,'works']"

Non-stringifiable fields get replaced with null in arrays and dropped in objects. The special array handling helps ‘preserve’ the shape of the array. In the example above, if the array entries were dropped as occurs in objects, then the output would have been [‘works’]. A single element array is very much different from a 4 element one.

I would argue for using null in objects too instead of dropping the fields. That way, we get a consistent behaviour and a way to know fields have been dropped.

#### Why aren’t all values stringifiable?

Because JSON is a language agnostic format.

For example, let us assume JSON allowed exporting functions as strings. With JavaScript, it would be possible to eval such strings in some scenarios. But what context would such eval-ed functions be evaluated in? What would that mean in a C# program?  And would you even represent some language-specific values (e.g. JavaScript Symbols)?

The ECMAScript standard highlights this point succinctly:

It does not attempt to impose ECMAScript’s internal data representations on other programming languages. Instead, it shares a small subset of ECMAScript’s textual representations with all other programming languages.

### 2. Overriding toJSON on object prototypes

One way to bypass the non-stringifiable fields issue in your objects is to implement the toJSON method. And since nearly every AJAX call involves a JSON.stringify call somewhere, this can lead to a very elegant trick for handling server communication.

This approach is similar to toString overrides that allow you to return representative strings for objects. Implementing toJSON enables you to sanitize your objects of non-stringifiable fields before JSON.stringify converts them.

function Person (first, last) {
this.firstName = first;
this.last = last;
}

Person.prototype.process = function () {
return this.firstName + ' ' +
this.lastName;
};

As expected, the instance process function is dropped. Let’s assume however that the server only wants the person’s full name. Instead of writing a dedicated converter function to create that format, toJSON offers a more scalable alternative.

Person.prototype.toJSON = function () {
return { fullName: this.process(); };
};

The strength of this lies in its reusability and stability. You can use the ade instance with virtually any library and anywhere you want. You control exactly the data you want serialized and can be sure it’ll be created just as you want.

// jQuery

// Angular 2

Point: toJSON doesn’t create the JSON string, it only determines the object it’ll be called with. The call chain looks like this: toJSON -> JSON.stringify.

### 3. Optional arguments

The full signature stringify is JSON.stringify(value, replacer?, space?). I am copying the TypeScript ? style for identifying optional values. Now let’s dive into the replacer and space options.

### 4. Replacer

The replacer is a function or array that allows selecting fields for stringification. It differs from toJSON by allowing users to select choice fields rather than manipulate the entire structure.

If the replacer is not defined, then all fields of the object will be returned – just as JSON.stringify works in the default case.

#### Arrays

For arrays, only the keys present in the replacer array would be stringified.

let foo = {
a : 1,
b : "string",
c : false
};
JSON.stringify(foo, ['a', 'b']);
//"{"a":1,"b":"string"}"

Arrays however might not be as flexible as desired,  let’s take a sample scenario involving nested objects.

let bar = {
a : 1,
b : { c : 2 }
};
JSON.stringify(bar, ['a', 'b']);
//"{"a":1,"b":{}}"

JSON.stringify(bar, ['a', 'b', 'c']);
//"{"a":1,"b":{"c":2}}"

Even nested objects are filtered out. Assuming you want more flexibility and control, then defining a function is the way out.

#### Functions

The replacer function is called for every key value pair and the return values are explained below:

• Returning undefined drops that field in the JSON representation
• Returning a string, boolean or number ensures that value is stringified
• Returning an object triggers another recursive call until primitive values are encountered
• Returning non-stringifiable valus (e.g. functions, Symbols etc) for a key will result in the field being dropped.
let baz = {
a : 1,
b : { c : 2 }
};

// return only values greater than 1
let replacer = function (key, value) {
if(typeof === 'number') {
return value > 1 ? value: undefined;
}
return value;
};

JSON.stringify(baz, replacer);
// "{"b":{"c":2}}"

There is something to watch out for though, the entire object is passed in as the value in the first call; thereafter recursion begins. See the trace below.

let obj = {
a : 1,
b : { c : 2 }
};

let tracer = function (key, value){
console.log('Key: ', key);
console.log('Value: ', value);
return value;
};

JSON.stringify(obj, tracer);
// Key:
// Value: Object {a: 1, b: Object}
// Key: a
// Value: 1
// Key: b
// Value: Object {c: 2}
// Key: c
// Value: 2

### 5. Space

Have you noticed the default JSON.stringify output? It’s always a single line with no spacing. But what if you wanted to pretty format some JSON, would you write a function to space it out?

What if I told you it was a one line fix? Just stringify the object with the tab(‘\t’) space option.

let space = {
a : 1,
b : { c : 2 }
};

// pretty format trick
JSON.stringify(space, undefined, '\t');
// "{
//  "a": 1,
//  "b": {
//   "c": 2
//  }
// }"

JSON.stringify(space, undefined, '');
// {"a":1,"b":{"c":2}}

// custom specifiers allowed too!
JSON.stringify(space, undefined, 'a');
// "{
//  a"a": 1,
//  a"b": {
//   aa"c": 2
//  a}
// }"

Puzzler: why does the nested c option have two ‘a’s in its representation – aa”c”?

### Conclusion

This post showed a couple of new tricks and ways to properly leverage the hidden capabilities of JSON.stringify covering:
• JSON expectations and non-serializable data formats
• How to use toJSON to define objects properly for JSON serialization
• The replacer option for filtering out values dynamically
• The space parameter for formatting JSON output
• The difference between stringifying arrays and objects containing non-stringifiable fields

# Creating Great User Experiences

Have you ever wondered why some applications always look and feel similar? Why for example does Apple have a unified experience across devices? Why are Google products starting to adopt the material experience?

This post explains some of the underlying themes influencing design choices. Developers can use these concepts to craft better user interfaces and experiences.

### 1. Consistency

A well designed user experience is consistent through out its constituent parts. Imagine how easy it would be to use an app with varying colour shades, item sizes and page styles? Wouldn’t that be confusing and difficult to understand?

A couple of examples of design consistency include:

1. All computer applications usually have the set of three buttons on the title bar (close, minimize and maximize).
2. Right-click nearly always opens up a context menu
3. The menu bar for applications starts with drop downs titled File, Edit and so on

Such consistency lowers the learning barrier as they are implicit assumptions in the minds of users. When was the last time you tried to figure out the ‘close’ button? You don’t need to think, you subconsciously understand and use them.

UI frameworks like semantic-ui, bootstrap or Fabric provide a good foundation for quickly ramping up web applications. A colour palette helps ensure visual colour consistency. Do be careful of contrast though; having too much contrast is not visually appealing while having too little makes it difficult to see components.

And this leads us to the next point : ‘learnability’.

### 2. Learnability

One of the enduring messages I picked up from Steve Krug’s great book: ‘Don’t make me think’ is to avoid making users think. Why? When people have to ‘think’ deeply to use your application, that interrupts their concentration and flow; such interrupts might be fatal as some users might just leave your site.

A low learning curve helps users quickly become familiar and deeply understand how to use your product. Think of any software you are proficient in, now think about the first time you used that product, was it difficult? Did you grow to learn?

A couple of tips here:

1. Component Behaviour – One common issue I run into with components is variable behaviour for the same action in different scenarios. For example, a set of actions might trigger a dialog to pop up while in other scenarios the dialog is not triggered. It’s much better to have the dialog pop up consistently otherwise you’ll have your users build many mental models of expected interaction responses.
2. Grouping Related collections can be grouped and arranged in hierarchies that can be drilled into. I prefer using cards for such collections and allowing users drill up/down. Another thing to note is to ensure that the drill ladders are consistent; no point having users drill to a level they can’t drill out of.

### 3. Clickability

My principle of ‘clickability’

The number of clicks required to carry out a critical operation is inversely proportional to the usability scores for the web application.

The larger the number of clicks needed to achieve a major action, the more annoying the app gets over time. Minimize clicks as much as possible!

But why is this important? Let’s take a hypothetical example of two applications – app 1 and app 2 – which require 2 and 4 clicks to register a new user.

Assuming you need to add 5 new users, then app 1 requires 20 clicks while app 2 requires 40 clicks, a difference of 20 clicks! It’s safe to assume then that users who have to use the application for hours on end will prefer app1 to app2.

The heuristic I use is to minimize the number of clicks in core user paths and then allow short cuts for cases that are not possible.

Yes, ‘clickability’ does matter.

### 4. Navigability

Building upon the principle of clickability, this implies designing your flow so that the major content sections are well interlinked. It also includes thinking of the various links between independent modules so that navigation is seamless.

For example, you have a navigation hierarchy that is 3 layers deep and want users to do some higher-level action while at the bottom of the navigation tree. You can add links to the leaf nodes and even subsequent tree levels to ensure users can quick jump out rather than exposing a top-level option only. Why? See the principle of clickability above.

A good exercise is to build out the interaction tree which exposes the links between sections of your app. If you have a single leaf node somewhere, then something is really wrong. Once done, find ways to link leaf nodes if such interactions are vital and enhance the user experience.

### 5. Accessible + Responsive + nit-proof

One of my favorite tests is to see how a web application works on smaller devices.That quickly exposes a lot of responsive issues.

Another one is to add way too many text characters to see if text overflow is properly handled. The fix for that is very simple: just add the two CSS rules

.noOverflow {
text-overflow: ellipsis;
overflow: hidden;
}

Another important concept is adding titles to elements and following accessibility guidelines.

All these are important and show that some thought was put into the process.

### Conclusion

Do a quick test of your application on some random user.The way users interact with your application and navigate around might surprise you!

While running such tests, ask if users feel they have an intuitive understanding of how the app works. If yes, bravo! Pat your self on the back. Otherwise, your assumptions might be way off and you need to return to the drawing board.

The best experiences always look deceptively simple but making the complex simple is a very difficult challenge. What are your experiences creating great user experiences?

# JavaScript has no Else If

The following code might be very familiar to you, in fact I write this too a lot.

if (a > b) {
return 1;
} else if (b > a) {
return -1;
} else {
return 0
}

However what JavaScript actually parses is shown below

if (a > b) {
return 1;
} else {
if (b < a) {
return -1;
} else {
return 0
}
}

Same end result but closer to the underlying language semantics.

### Why?

JavaScript allows if/else conditionals to omit the wrapping braces – some actually argue this is a neater style due to its terseness.

A contrived example is shown below.

if (a > b)
return 1;
else
return -1;

Consequently it follows that the else in the else if line is actually omitting its {} wrappers.

So whenever you write else if, you are technically not following the rule of always using braces. Not saying it is a bad thing though…

# Efficiently shipping Big Hairy Audacious Software projects

I recently transitioned into a full-stack role – I wanted to stretch myself and step out of my comfort zone. The biggest challenge was my struggle to quell the quite nagging voice in my mind screaming ‘impostor!’.

So I got a couple of Big Hairy Audacious Software (BHAS) pieces dropped on my plate and that experience motivated this post; after all who doesn’t want to get better at delivering BHAS projects? My style of working is to consciously take notes as I run into issues, ship software pieces or meet milestones. The introspection typically involves 3 questions:

• What to avoid:

While shipping some feature, I implemented some shared parts in the common library. Unfortunately, that caused a lot of dependencies and significantly slowed down my development speed. Learning? Implement the shared pieces in the same library and do the refactoring as a follow up task.

• What to repeat

Typically hard-earned lessons, for example, having to debug issues in production quickly showed me what good tracing information should look like.

• What to improve

The middle ground, things that went well but could be improved. This is mostly driven by notes I keep while developing.

So thoughts so far.

### 1. Define the end goal

A BHAS project contains a lot of ambiguity in addition to the technical challenges involved! A sample task might be to implement a usage tracking system for ships.

The first question should not be ‘how do I start’ or ‘where do I start from’; rather I’d re-frame that to be ‘What is the desired end product’; what does a successful launch mean? Having crisp targets and communicating those to all the stakeholders is very essential as it helps to set the right expectations.

Furthermore, once the success metric is known, then it becomes possible to breakdown the BHAS into smaller more manageable chunks with less ambiguity.  Once done, order this list and put the tasks with the highest impact at the very top; why? The Pareto principle (also the 80/20 rule) implies that a few of these tasks would provide the highest importance and value. So if you don’t get the lower tasks done, it’s still a win.

### 2. Take small measured steps

A favorite quote of mine:

How do you eat an elephant? One bite at a time!

Assuming you picked up the most important task to work on and are still stumped. Start with the simplest easiest thing you think will help you wrap up that task – it could even be creating a branch or implementing some simple helper function.

Why this is important is that it sets you on a roll and helps you to build momentum. The more micro-tasks you complete, the more confident you are and the faster you accelerate towards ‘cruise speed’ (aka flow).

### 3. One thing at a time

I have tried in the past to multi-task; on such days I would feel like I did a lot of work yet deeper examinations would imply low productivity. There are two theories that come to mind:

1. My brain convinces me that rapidly switching is more efficient and productive.
2. Same brain convinces me that it is possible to simultaneously do two mentally intensive tasks.

No, humans can’t multi-task; rather our brains do rapid context switching. So if you think you can carry out two very demanding tasks then you either have two brains or are losing ‘brain cycles’ to rapid switches.

Another illusion to watch out for is the effect that confuses ‘busy work’ with being ‘productive’; no you can be busy (answering emails or chatting etc) without being productive. Now, I try to do one thing at a time with full mindfulness and the results have been more meaningful outcomes.

So if you are working on a task, concentrate all efforts into finishing that task alone. When you are done or if you get blocked, then you can consider jumping on a parallel or orthogonal task.

Staying mindful is also quite difficult as there are lots of distractions – consciously evaluate if you need to be in that meeting, that discussion or reply to that group email.

### 4. Be persistent

Once you’ve picked a task you should stick to it. Ideally any task you are working on at any time should be the one with the highest projected value returns (think weighted graphs).

Sure there might be difficulties but instead of skipping around you should dig in and solve the challenges. Ever wondered why you only get the urge to check email only when a tricky question comes up? Aha, it’s the brain trying to ‘run’ away. Don’t check that mail – your brain is just seeking a way out. Give it all your best and push until you get a breakthrough.

### 5. Don’t seek perfection and ship the first rough version

No writing is perfect in the first draft; rather you get your thoughts out and then do a number of passes: cleaning up typos, grammatical structure and style in follow up sweeps. The same concept applies to writing code too.

I remember trying to beautify my code and write loads of redundant unit tests while building a particularly tricky interface. I wanted the first version to be perfect. Know what? Most of those unit tests got deleted when the feature was completed.

If you are trying to build a prototype to test how something works, it is ok to be loose with rules since it’s going to be a proof-of-concept. Once you have that done, you can then design the system, implement it and add tests.

### Conclusion

I hope these help you to deliver better software more efficiently and faster. Again, this can be summarized in the following points:

• Define what the finished product is
• Break it down into chunks
• Deliver fast, eliminate all distractions.

Do let me know your thoughts.

# Why JavaScript has two zeros: -0 and +0

Do you know there are two valid zero representations in JavaScript?

posZero = +0;
negZero = -0;

In pure mathematics, zero means nothing and its sign doesn’t matter. +0 = -0 = 0. Computers can’t represent value well enough and mostly use the IEEE 754 standard.

### Most languages have two zeros!

The IEEE 754 standard for floating point numbers allows for signed zeros, thus it is possible to have both -0 and +0.  Correspondingly, 1 / +0 = +∞ while 1 / -0 = -∞ and these are values at opposite ends of the number line.

• They can be viewed as vectors with zero magnitude pointing in opposite directions.
• In the mathematical field of limits, negative and positive zeros show how zero was reached.

These two zeros can lead to issues as shown with the disparate ∞ results.

#### Why two zeros occur in IEEE 754

There is a bit representing the sign of each numeric value independent of its magnitude. Consequently if the magnitude of a number goes to zero without its sign changing then it becomes a -0.

So why does this matter? Well, JavaScript implements the IEEE 754 standard and this post goes into some of the details.

Keep in mind, the default zero value in JavaScript (and most languages) is actually the signed zero (+0).

### The zeros in JavaScript

let a = -0;
a; // -0

let b = +0;
b; // 0

#### 2. Creation

All mathematical operations give a signed zero result (+0 or -0) that depends on the operand values.

The only exception to this rule involves addition and subtraction involving +0 and -0.

• Adding two -0 values will always be -0
• Subtracting a 0 from -0 will also be -0

Any other combination of zero values gives a +0. Another thing to note is that negative zeros cannot be created as a result of addition or subtraction of non-zero operands.  Thus -3 + 3 = 3 – 3 = +0.

The code below shows some more examples.

3 - 3  // 0
-3 + 3  // 0

-0 + -0; // -0
-0 -  0; // -0
0 -  0; //  0
0 + -0; //  0

// Multiplication
3 *  0  //  0
3 * -0  // -0

// Division
3  / Infinity  //  0
-3  / Infinity  // -0

// Modulus
6 % 2  //  0
-6 % 2  // -0

#### 3. The issue with zero strings

There is a minor niggle with stringifying -0. Calling toString will always give the result “0”. On the flip side, parseInt and parseFloat parse negative zero values.

Consequently, there is a loss of information in the stringify -> parseInt transformation. For example, if you convert values to strings (for example, via JSON.stringify), POST to some server and then retrieve those strings later.

let a = '-0';
a.toString(); // '0'

parseInt('-0', 10);   // -0
parseFloat('-0', 10); // -0

#### 4. Differentiating between +0 and -0

How would you tell one zero value apart from the other? Let’s try comparison.

-0 === 0;  // true
-0..toString(); // '0'
0..toString();  // '0'

-0 <  0; // false
0 < -0; // false

0..toString() is valid JavaScript. Read this to know why.

ES2015’s Object.is method works

Object.is(0, -0); //false

The ES2015’s Math.sign method for checking the sign of a number is not of too much help since it returns 0 and -0 for +0 and -0 respectively.

Since ES5 has no such helper we can use the difference in behaviour of +0 and -0 to write a helper.

function isNegativeZero(value) {
value = +value; // cast to number
if(value) {
return false;
}
let infValue = 1 / value;
return infValue < 0;
}

isNegativeZero(0);    // false
isNegativeZero(-0);   // true
isNegativeZero('-0'); // true

#### 5. Applications

What is the use of knowing all this?

1. One example could be say for example if you are doing some machine learning and need to differentiate between positive and negative values for branching. If a -0 result gets coerced into a positive zero; then this could lead to a tricky branching bug.

2. Another usage scenario would be for people who write compilers and try to optimize code. Expressions that would result in zero e.g. x * 0 cannot be optimized as the result now depends on the value of x. Optimizing such expressions and replacing them with a 0 will lead to a bug.

3. And know too that there are lots of languages that support  IEEE 754. Let’s take C# and Java for example:

// Java
System.out.print(1.0 / 0.0);  // Infinity
System.out.print(1.0 / -0.0); // -Infinity
// C#
Console.WriteLine(1.0 / 0.0);  // Infinity
Console.WriteLine(1.0 / -0.0); // -Infinity;

Try it in your language too!

### 6. IEEE specifications

The IEEE specifications lead to the following results

Math.round(-0.4); // -0
Math.round(0.4);  //  0

Math.sqrt(-0);  // -0
Math.sqrt(0);   //  0

1 / -Infinity;  // -0
1 /  Infinity;  //  0

Rounding -0.4 leads to -0 because it is viewed as the limit of a value as it approaches 0 from the negative direction.

The square root rule is one I find  strange; the specification says: “Except that squareRoot(–0) shall be –0, every valid squareRoot shall have a positive sign.”. If you are wondering, IEEE 754 is the same reason why 0.1 + 0.2 != 0.3 in most languages; but that’s another story.

Thoughts? Do share them in the comments.

# Things to check before releasing your web application

This post originally started out as a list of tips on how to break web applications but quickly morphed into a pre-release checklist.

So here are a couple of things to validate before you press the ‘go-live’ button on that wonderful web application of yours.

### General

1. Does the application handle extremely large input? Try copying a Wikipedia page into an input field. Strings can be too long and overflow database models.
2. Does it handle boundary values properly? Try extremely large or small values; Infinity is a good one.
3. Do you have validation? Try submitting forms with no entry.
4. Do you validate mismatched value types? Try submitting strings where numbers are expected.
5. Has all web copy been proofread and spell-checked? Typos are bad for reputation.

### Localization (L10n) and Internationalization (I18n)

1. Do you support Unicode? The Turkish i and German ß are two quick tests.
2. Do you support right-to-left languages? CssJanus is a great tool for flipping pages.
3. Time zones and daylight saving time changes.
4. Time formats: 12 and 24 hour clocks
5. Date formats: mm/dd/yyy vs dd/mm/yyyy
6. Currencies in different locales.

### Connections

1. Does your web app work well on slow connections? You can use Chrome or Fiddler to simulate this.
2. What happens when abrupt network disconnections occur while using your web application?
3. Do you cut off expensive operations when the user navigates away or page is idle?

### Usability + UX

1. Does the application work well across the major browsers you support (including mobile)?
2. Does the application look good at various resolution levels? Try resizing the window and see what happens.
3. Is your application learnable? Are actions and flows consistent through the application? For example, modal dialogs should have the same layout regardless of the action triggering them.
4. Do you have your own custom 404 page?
5. Do you support print?
6. Do error messages provide enough guidance to users?

### Security

1. Do you validate all input?
2. Are all assets secured and locked down?
3. Do you grant least permissions for actions?
4. Ensure error messages do not reveal sensitive server information.
5. Have you stripped response headers of infrastructure-revealing information? E.g. server type, version etc.
7. Do you have a Business Continuity / Disaster Response (BCDR) plan in place?
8. Are you protected against the Owasp Top Ten?
9. Do you have throttling and rate limiting mechanisms?
10. Do you have a way to quickly rotate secrets?
11. Have you scanned your code to ensure no valuable information is being released?

### Code

1. Did you lint your CSS and JS (see JSLint, JSHint, TSLint)?
2. Have all assets (JavaScript, CSS etc) been minified, obfuscated and bundled?
3. Do you have unit, integration and functional tests?

### Performance

1. Have you run Google’s Page Speed and Yahoo’s YSlow to identify issues?
2. Are images optimized? Are you using sprites?
3. Do you use a CDN for your static assets?
4. Do you have a favicon? Helps to prevent unwanted 404s since browsers auto-request for them.
5. Are you gzipping content?
6. Do you have stylesheets at the top and JavaScript at the bottom?
7. Have you considered moving to HTTP2?

### Release Pipeline

1. Do you have test and staging environments?
2. Do you have automated release pipelines?
3. Can you roll back changes?

### Others

1. Do you have a way to track errors and monitor this with logging?
2. Do you have a plan to handle customer reported issues?
3. Have you met all legal and compliance requirements for your domain?
4. Have you handled SEO requirements?

### Conclusion

These are just a few off of my head – feel free to suggest things I missed out. I should probably consider transferring these to a Github repo or something for easier usage.

# Understanding JavaScript Property Descriptors 3

If this is your first time here, you should read the part 1 and part 2 of this series. Then come back to this to continue.

Now that we know the basics, this post covers the JavaScript methods for setting and modifying object property descriptors.

### 1. Object.preventExtensions()

This blocks the addition of new properties to an object. Literally, it prevents extending the object in any way (pun intended) and returns the object.

This is a one-way switch, once an object is made inextensible, there is no way to undo the action. Just recreate the object. Another thing to note too is that once an object becomes inextensible, its protoype object automatically becomes closed to extensions too ; so be careful especially if ‘inheriting’ or ‘delegating’ to parent types.

There is also the object.isExtensible method for checking if an object has been made inextensible. This comes in handy because trying to extend such objects in strict mode would cause a TypeError.

let obj = { a : 1 };
Object.preventExtensions(obj);
obj.b = 3;
obj; // { a : 1 }

// can still change existing properties
obj.a = 3;
obj.a; // 3

Object.isExtensible(obj); // false

Object.getOwnPropertyDescriptor(obj, 'a');
// Object {
//     value: 3,
//     writable: true,
//     enumerable: true,
//     configurable: true
// }

### 2. Object.seal()

Calling Object.seal on an object achieves the following:

1. Marks every existing property on the object as non-configurable
2. Then call Object.preventExtensions to prevent adding new properties

Once an object is sealed, then you can’t add new properties or modify the existing ones. All the rules of non-configurability described in earlier posts apply.

Note however that this still leaves writable so it should be possible to change the value of the property (both ways, direct access or using Object.defineProperty). However since configurable is false, you can’t delete it.

The Object.isSealed method also exists for checking sealed objects.

let sealedObj = { a : 1 };
Object.seal(sealedObj);
// non-configurable
delete sealedObj.a; // false
sealedObj.a; // 1

// can still write
sealedObj.a = 2;
sealedObj.a; // 2

//Check properties
Object.getOwnPropertyDescriptor(sealedObj, 'a');
// Object {
//     value: 2,
//     writable: true,
//     enumerable: true,
//     configurable: false
// }

// Check
Object.isSealed(sealedObj); // true
Object.isExtensible(sealedObj); // false

As shown above, the configurable property descriptor is now false. All properties of the object would have configurable set as false.

### 3. Object.freeze()

Similar to seal, calling Object.freeze on an object does the following:

1. Mark every existing property on the object as non-writable
2. Invokes Object.seal to prevent adding new properties and marks existing properties as non-configurable

Freeze is the highest level of immutability possible using these methods. Properties are now closed to changes due to the false configurable and writable attribute values. And yes, there is the expected Object.isFrozen method too.

let frozenObj = { a : 1 };
Object.freeze(frozenObj);

// non writable
frozenObj.a = 2;
frozenObj.a; // 1

// non configurable
delete frozenObj.a; // false
frozenObj.a; // 1

Object.getOwnPropertyDescriptor(frozenObj, 'a');
// Object {
//     value: 1,
//     writable: false,
//     enumerable: true,
//     configurable: false
// }

// Check
Object.isFrozen(frozenObj); // true
Object.isSealed(frozenObj); // true
Object.isExtensible(frozenObj); // false

### 4. Shallow nature

A very important caveat to know while using these methods occurs when using them on properties that are reference values. These data descriptor properties and methods are all shallow and would not update the properties inside the referenced values.

So if you freeze an object containing another object, then the contained object properties are not automatically frozen; rather you’d have to write your own recursive implementation to handle that.

let shallow = {
inner: {
a : 1
}
};

Object.freeze(shallow);
shallow.inner = null; // fails
shallow; // { inner : { a : 1 } }

// inner properties not frozen
shallow.inner.a = 2;
shallow.inner.a; // 2

Object.getOwnPropertyDescriptor(shallow, 'inner');
// Object {
//     value: {a : 1},
//     writable: false,
//     enumerable: true,
//     configurable: false
// }

Object.getOwnPropertyDescriptor(shallow.inner, 'a');
// Object {
//     value: 1,
//     writable: true,
//     enumerable: true,
//     configurable: true
// }

Object.isFrozen(shallow); // true
Object.isFrozen(shallow.inner); // false

As the property descriptors above show, the inner object is frozen however its own properties are not.

### Conclusion

Well, that about wraps it up! I hope you enjoyed the series and learnt a lot. Do let me know your thoughts and continue reading!

# Understanding JavaScript Property Descriptors 2

If this is your first time here, you should read the first post in this series. Then come back to this to continue.

Continuing with the dive into property descriptors, this post goes deeply into the properties, what they mean and how they can be used.

### 1. Modifying existing properties

The defineProperty method allows users to create and modify properties. When the property exists, defineProperty will modify that object’s properties.

let obj1 = {};
Object.defineProperty(obj1, 'foo', {
value: 'bar',
writable: true
});
Object.getOwnPropertyDescriptor(obj1, 'foo');
// Object {
//     value: 'bar',
//     writable: true,
//     enumerable: false,
//     configurable: false
// }

Object.defineProperty(obj1, 'foo', {
value: 'bar',
writable: false
});
obj1.foo; // bar
Object.getOwnPropertyDescriptor(obj1, 'foo');
// Object {
//     value: 'bar', // unchanged
//     writable:false, // updated
//     enumerable: false,
//     configurable: false
// }

Now that we know how to modify properties, let’s dive into the nitty-gritty. Take a deep breath, ready, set, go!

### 2. Writable

If this flag is true, then the value of the property can be changed. Otherwise, changes would be rejected. And if you are using strict mode (and you should!), you’ll get a TypeError.

let obj1 = {};
Object.defineProperty(obj1, 'foo', {
value: 'bar',
writable: true
});
obj1.foo; // bar

// change value
obj1.foo = 'baz';
obj1.foo; // baz

This can be used to set up ‘constant’ properties that you don’t want people to overwrite. You might ask, what happens if they just flip the writable flag? Someone might try to brute force the overwrite. Let’s see what happens in that scenario.

Re-using the same obj1 with writable already set to false.

Object.defineProperty(obj1, 'foo', {
writable: false
});
obj1.foo; // baz
obj1.foo = 'bar'; // TypeError in strict mode
obj1.foo; // baz

// Try making property writable again
Object.defineProperty(obj1, 'foo', {
writable: true
});
// Uncaught TypeError:
// Cannot redefine property: foo(…)

So you see, that’s safe! Once writable is false, it can’t be reset to true ever again. It’s a one way switch!

Wait a bit; there is still a hitch. If the property is still configurable, then there is a bypass to this. Let’s explore the configurable property.

### 2. Configurable

Setting writable to false only prevents changing the value however it doesn’t mean the property is not modifiable. To bypass the write-block, a user can just delete the property and then recreate it. Let’s see how.

let obj2 = {};
Object.defineProperty(obj2, 'foo', {
value: 'bar',
writable: false,
configurable: true
});

//bypass
delete obj2.foo;
obj2.foo = 'CHANGED!';
obj2.foo; //CHANGED

So if you don’t want someone changing your object properties, how would you go about that? The way to prevent third-party consumers from making changes to your properties is via setting configurable to false. Once set, it prevents the following:

• Deleting that object property
• Changing any other descriptor attributes. The only exception to this rule is that writable can be set to false if it was hitherto true. Otherwise, every call to defineProperty will throw a TypeError. Setting the same value doesn’t throw an error but that makes no difference any way.

And just like the writable flag, this change is a one-way switch. Once configurable is set to false, you can’t reset it to true afterwards.

let obj3 = {};
Object.defineProperty(obj3, 'foo', {
value: 'bar',
writable: true,
configurable: false
});

Object.defineProperty(obj3, 'foo', {
enumerable: false
});
// TypeError: Cannot redefine property: foo

// bypass fails now
delete obj3.foo; // false non-configurable
obj3.foo; // bar

// Can change writable to false
Object.defineProperty(obj3, 'foo', {
writable: false
});
obj3.foo = 8;
obj3.foo; // bar

So to create immutable properties on Objects, you would consider setting both writable and configurable fields to false.

### 3. Enumerable

This determines if the properties show up when enumerating object properties. For example, when using for..in loops or Object.keys. However, it has no impact on whether you can use the property or not.

But why would you want to make properties non-enumerable?

#### 1. JSON serialization

Usually, we build objects based off JSON data retrieved over XHR calls. These objects are then enhanced with a couple of new properties. When POSTing the data back, developers create a new object with extracted properties.

If those property enhancements are non-enumerable, then calling JSON.stringify on the object would automatically drop them. Since JSON.stringify also drops functions; this might be an easy way to serialize data accurately.

#### 2. Mixins

Another application could be mixins which add extra behaviour to objects. If a mixin has an enumerable getter accessor property; then that calculated property will automatically show up in Object.keys and for..in loops. The getter will behave just like any property. Pretty neat and reminds me of Ember’s  computed properties and I wouldn’t be surprised if it’s the same thing under the hood. On the flip side, you could set enumerable to false to turn off this behaviour.

Unlike writable and configurable, enumerable is a two-way switch. You can set it back to true if it was false before.

Some code examples:

let obj4 = {
name: 'John',
surname: 'Smith'
};
Object.defineProperty(obj4, 'fullName', {
get: function() {
return this.name + ' ' + this.surname;
},
enumerable: true,
configurable: true
});

let keys = Object.keys(obj4);
//['name', 'surname', 'fullName']

keys.forEach(k =&gt; console.log(obj4[k]));
// John, Smith, John Smith

JSON.stringify(obj4);
// "{"name":"John",
//   "surname":"Smith",
//   "fullName":"John Smith"}"

// can reset to false
Object.defineProperty(obj4, 'fullName', {
enumerable: false
});
Object.keys(obj4);
// ["name", "surname"]

JSON.stringify(obj4);
// "{"name":"John","surname":"Smith"}"

### 4. Value, Get and Set

1. An object property cannot have both the value and getter/setter descriptors. You’ve got to choose one.
2. Value can be pretty much anything – primitives or built-in types. It can even be a function.
3. You can use the getter and setters to mock read-only properties. You can even have the setter throw Exceptions when users try to set it.

### 5. Extras

1. These properties are all shallow and not deep. You probably have to roll your own recursive helper for deep property setting.
2. You can examine built in types and modify some of their properties. For example, you can delete the fromCharCode method of string. Don’t know why you would want that though…
3. The propertyIsEnumerable method checks if a property is enumerable. No, there are no propertyIsWritable or propertyIsConfigurable methods.

Now, read the thUnderstanding JavaScript Property Descriptors 3ird post in this series or check out other related articles: